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Publishers hope NFTs will increase event revenue, but slow adoption of blockchain tech leaves attendees unsure

Publishers hope NFTs will increase event revenue, but slow adoption of blockchain tech leaves attendees unsure

This article is part of a 10-piece Digiday series that explores the value of NFTs and blockchain technology. Explore the full series here.

In-person events are back and some crypto news publishers are integrating the blockchain technologies they report on into their conference businesses to increase ticket sales, reward audience participation and sell more sponsorship deals.

For some publishers, that has meant turning event tickets into NFTs and gamifying events with opportunities to earn tokens throughout the venue as potential strategies. Whether they are successful is another story. The slow-going adoption of the blockchain by mass consumers — and even among Web3-native attendees of crypto conferences — means that audiences are not guaranteed to participate in these new innovations while at events.

Earlier this year, crypto publisher Blockworks set a goal to reach $20 million in revenue in 2022 by embracing blockchain technology in its business, in part by turning VIP tickets to its Permissionless conference last May into NFTs. CoinDesk, another crypto news site, integrated its proprietary participation token DESK into its Consensus conference in June to reward attendees for engaging with sessions, sponsors and other activities.

Now that the height of conference season has passed, here were some of their takeaways:

  • Blockworks sold all of its 555 VIP NFT tickets at 1.1 Ethereum (or $3,300 at the time of the drop) with the most expensive one selling for 7.3 ETH, or $20,000, in the resale market, according to co-founder Jason Yanowitz. The company, however, only received 7.5% of that in royalties.
  • Of the 20,500 attendees to CoinDesk’s Consensus, 20% participated in collecting and spending DESK this year, according to Sam Ewen, svp and head of CoinDesk Studios.

Exclusivity sells

Selling a VIP ticket for $3,300 requires a certain level of prestige and access that a general admission ticket (which is priced between $1,489 to $2,500) does not offer, but after those tickets sell out, there is very little that can be done to measure demand from the high-value super fans who are willing to spend at this level.

To change that, Blockworks turned its VIP ticket level into an NFT drop where owners of the NFTs gain access to the VIP exclusive events by showing it in their wallets. Not only could the company then see every time those tickets were resold or traded — and the price they sold for — but it also earned a 7.5% royalty from every resale transaction.

Blockworks created and sold 555 unique VIP NFTs called Permies, which were designed by a former Pixar animation artist to look like futuristic cartoon characters.

“If people didn’t like the idea of a VIP ticket, the price would have obviously fallen pretty substantially, or they wouldn’t have [sold] out,” said Jason Yanowitz, co-founder of Blockworks. Instead, the resale price for the most expensive NFT sold as a part of this drop, Permie #549, was 7.3 ETH (about $20,000 at the time) less than 48 hours after it was minted on April 7, according to OpenSea records.

Admittedly, only a small percentage of ticket sale revenue for Permissionless came from the royalties earned from secondary sales of the NFTs, Yanowitz said, but the initial earnings made from the NFTs would equal approximately $1.7 million based on the price of Ethereum at the time. In total, Permissionless earned over $10 million in revenue, he said, with a total of 7,000 people attending the three-day-long conference. Sponsorship revenues exceeded the company’s goals by 50% and ticket sales exceeded its goals by 25%, he added, but declined to say what the company’s goals were.

The NFT holders were also given the incentive to hold onto their Permies post-event, with additional perks and access offered to this newly-formed community, including a lifetime pass to future Permissionless conferences, free merchandise and a private Discord channel. 

Despite the Permie drop leading to an important core membership for Blockworks, Yanowitz said that his team is still trying to figure out what its NFT business will look like and does not intend to launch another set of Permies in the future to keep the collection exclusive.

Testing the play-to-earn model 

It might seem unnecessary to bribe event attendees to participate in a conference that they paid to attend, but for CoinDesk, encouraging people to sit in on panels and visit sponsor booths by awarding them its participation token DESK assisted the publisher and its advertisers in getting a better grasp on how over 20,500 people were spending their time over four days at the Austin, Texas-based event.

CoinDesk’s participation token does not have any monetary value backing it, meaning it cannot be spent outside of the confines of its closed economy, but for those who attended the Consensus conference, they had the opportunity to spend any earned DESK on food, drinks, merchandise, NFTs and even the chance to play Dallas Mavericks’ player Spencer Dinwiddie in a one-on-one basketball game or Russian chess grandmaster Garry Kasparov in a chess match. 

Of the more than 20,000 people who attended, only about 20%, or 4,000 people, participated in collecting DESK during the event, which Ewen said was on target for the first in-person execution of the tokens, but was likely a lower number than what it would have been if the security measures his team put in place weren’t as strict and if blockchain technology wasn’t still so fragmented in its early stages of development.

One of the security measures that created a higher barrier to entry for attendees included issuing soulbound NFTs, or non-transferable tokens, that acts as an identifier and opens up their wallet to be able to collect DESK. “In some respects, we probably sacrificed more adoption for the security protocols, but that’s primarily just a reality of being cautious when building in public spaces where you have tens of thousands of people,” said Ewen.

Because of these challenges, the likelihood that someone would throw in the towel versus trying to get DESK to work in their wallet was higher than anticipated.

“We were hoping that people would actually be more digital savvy than they were because they’re coming to Consensus and it turns out there’s still a ton of people who don’t exactly understand” how to access their crypto wallet or scan the QR codes using the Coinbase app to claim tokens, Ewen said.

There were over 500 opportunities for attendees to earn anywhere from 15 to 150 DESK tokens, with the average number of transactions per 4,000 participants netting out to be about 15 throughout the conference. More than $20,000 worth of merchandise was purchased using DESK and more than 2,000 drinks were purchased using the tokens during evening parties, Ewen said. In total, DESK accounted for 40-45% of all the on-the-ground purchases made in its store and at the night time events, he added.

Sponsors are still on board 

Audiences aren’t the only ones interested in the convergence of blockchain technology and the events industry. 

One of the products that Decrypt Studios, the commercial production house under crypto news publisher Decrypt, offers its clients is custom events, and according to CRO and publisher Alanna Roazzi-Laforet, it’s a standard practice to issue NFTs or tokens as tickets to those events. 

“You have to have an NFT to access specific parties or specific functions of Decrypt Studios and upcoming projects that we’re launching,” said Roazzi-Laforet. “That’s really becoming the norm.”

Despite the crypto bear market, events in the metaverse are still able to drive substantial revenue, particularly from Web3-curious advertisers, who are willing to pay top dollar to be seen in this space. One reason for this is that these events, as well as other NFT-based experiential activations, have the potential to collect first-party, privacy-compliant data from attendees who give access to their digital wallets to the brands and publishers hosting the events, according to Publicis Media’s head of innovation, Keith Soljacich.

Going consumer 

This integration of NFTs and tickets isn’t limited to crypto conferences, however. Earlier this month, I was emailed by Ticketmaster that I had the opportunity to claim a free NFT with my ticket to The Weeknd’s After Hours Til Dawn Tour, which I could claim by setting up a digital wallet through cryptocurrency exchange platform Binance. 

“There’s a future where all tickets are NFTs, and in some respects NFTs like that will eventually become super boring, and that will actually maybe be good for this space in a weird way. People won’t care as much about [the investment value of NFTs]. I think they’ll be more and more impressed by the access that it gives,” said David Cohn, senior director of the Alpha Group, the in-house tech and media incubator for Advance Local.

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A3: STILL ALIVE TO ROLL OUT A SERIES OF SPECIAL BLOCKCHAIN EVENTS IN MAY

A3: STILL ALIVE TO ROLL OUT A SERIES OF SPECIAL BLOCKCHAIN EVENTS IN MAY

LOS ANGELES, May 20, 2022 /PRNewswire/ — Netmarble, a leading developer and publisher of mobile games, recently announced the completion of the global blockchain ecosystem for its dark fantasy open world mobile RPG A3: Still Alive with the integration of the MARBLEX Wallet DEX Service integration. Following the launch, the game is launching a series of special events throughout the month of May.

  • Red Diamond Giveaway Event (May 3May 23): As a special event for long-time global A3 players and ITU, MBX ecosystem supporters, users can obtain a total of 200 Red Diamonds throughout the servers as follows:

  • INETRIUM Airdrop Giveaway (May 20June 3): Users can obtain additional ITU upon completion of simple missions given by Gleam. Users with the top 100 mission scores will acquire 50 ITU, while users reaching above 160 entries will be eligible to be randomly selected to win 5 ITU. To participate, users need to download the A3 game app and link to the MARBLEX Wallet.

Moreover, the players are urged to check out the additional event to allow ITU to keep its valuation. The players can join the INETRIUM Buyback & Burn Event, where they can swap their ITU for a higher rate of MBXL. The details can be found here.

The recent introduction of the MARBLEX Wallet DEX Service feature to A3: Still Alive allows players to convert Inetrion Ore, an in-game currency, into INETRIUM, MBXL, and MBX, as well as convert to the public currency for real life transactions.

To obtain Inetrion Ore, players will need to visit the Inetrion Dungeon (Tiers 1-3) and use Radienne’s Protection to defeat the Inetrion Monster. After collecting more than 200,000 Ore and linking the MARBLEX Wallet with the INETRIUM Refinery, players can convert the Ore into INETRIUM based on the day’s exchange fee, with a percentage of currency used for conversion. Through the MARBLEX Wallet DEX Service, INETRIUM can then be used to buy and sell MBXL and can be converted to MBX to make live transactions to purchase KLAY.

Set in an apocalyptic fantasy world of swords and sorcery, A3: Still Alive is a cross-genre mobile experience that pairs the enormous and living worlds of Open-World RPGs with the extreme combat of Battle Royale. Players must be vigilant in an always-open Player vs. Player (PvP) environment as they fight against enemies with intense hack & slash combat and prove their mettle in a variety of PvP and Player vs. Environment (PvE) modes. A3: Still Alive is beautifully rendered with splendid console-quality 3D graphics that are brought to life thanks to the outstanding optimization of the Unity Engine.

A3: Still Alive is now available as a free digital download (with in-app purchases) on Apple’s App Store and Google Play, in 172 countries around the world. The game is also available for download as an Open Beta for Windows PC via the A3: Still Alive website.

For more information, please visit the official website and forum, and follow A3: Still Alive on Facebook, Discord, and YouTube .

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Marvel Future Revolution, Ni no Kuni: Cross Worlds, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

(PRNewsfoto/Netmarble)

(PRNewsfoto/Netmarble)

 

SOURCE Netmarble

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Event firms join metaverse bandwagon to offer immersive experience

File photo: An attendee wearing a VR headset during a concert experience in the metaverse at the Mobile World Congess in Barcelona. (Photo: Bloomberg)

Instead, it purchased digital real estate in Decentraland, a blockchain-based game that allows players to interact with each other through virtual avatars in a 3D virtual world and buy land within this virtual world, and even sell or rent it to other brands or individuals.

The virtual space Atom bought is now the company’s metaverse office, which it hopes to use to reach out to global clients and use as a place for ‘metaverse’ events and interactions too in the near future.

Yash Kulshreshtha, the national creative head of Mumbai-based firm, says those in their early 30s are already too old for today’s internet. He believes that much like how the older generation found the shift from newspapers to online articles drastic, the ‘90s generation is today content with what the present internet, or Web 2.0, already offers.

While the company has four virtual avatars to cater to this virtual space right now, Kulshreshtha says that one day, this facility could become just as valuable as the agency’s physical office – and in fact help the company expand its footprint beyond India. “The thing with the metaverse is that the young generation growing up today will find it completely natural,” he insists.

The ‘metaverse’, as of today, remains a vaguely defined and understood area of technology. While some, such as Meta (erstwhile Facebook), Nvidia, Microsoft and the likes have showcased virtual worlds with avatars that resemble the real person, items scaled to the real world, replication of actual areas, roads and much more, others have often used the ‘metaverse’ as a catch phrase given all the hype and attention around it.

In the distant future, the metaverse is supposed to be a single virtual world which runs parallel to our physical world, akin to worlds imagined in movies like Ready Player One.

Atom is just one among the many event management companies that are exploring this space.

In January 2022, Punjab-based events agency, Cryptic Entertainments, hosted what they claimed to be ‘India’s first metaverse concert’ on Ethereum-based 3D virtual platform, Somnium Space. About 30 individuals ‘attended’ the concert by 23-year-old Indian singer, Sparsh Dangwal. Since then, India has also seen its first ‘metaverse wedding’.

Such events show a rising trend of curiosity among individuals and organisers alike in terms of exploring a new technology. As Gautam Seth, co-founder and director of virtual event company Dreamcast Global, said, “Over the past year or so, there are many event companies in India that are trying to understand how the metaverse can apply to events. Some of the early movers are looking at ready metaverse platforms such as Decentraland and Spatial, and use their non-fungible token (NFT) avatars for their characters to design an event.”

Dinesh Dulhani, founder of Immersive Realities, a firm that develops immersive virtual experiences, adds a similar narrative. Over the past decade, Dulhani has offered virtual reality (VR)-based experiences in events that involve product showcases, or converted an audio-visual clip into a VR one. Today, Dulhani says that there is an increasing volume of attention in this space, for sure. “I have received enquiries and interest from the Singapore-based Publicis Group regarding hosting a metaverse event, and I have pitched such ideas to many of my clients as well,” he said.

Atom’s Kulshreshtha said that as of now, he has received queries from an Indian e-commerce platform regarding creating a metaverse platform, and has also pitched a metaverse concept to an FMCG brand regarding one of their promotional activities. Such plans, though, are still in early-stage conversations – showcasing the flipside of the ‘metaverse’ buzzword.

“Numerous brands are looking at a slightly toned-down solution, or more of a VR experience rather than the full-scale metaverse experience that platforms such as Decentraland provide. These brands typically want more control over what an attendee in their virtual event can do,” said Seth.

Alongside brands being conscious of what these experiences can bring to the table, Seth further said the technology is also a hindrance. “Today, the basic cardboard-like VR headsets are not good enough for metaverse events, because they are not really interactive. As an organizer, I cannot expect all individuals attending a metaverse event to have an Oculus Rift or similar VR headsets, along with a powerful computer, at home,” he added.

Dulhani, in fact, believes that even over the next couple of years, even as more companies express interest in ‘metaverse’ events, the experience will largely remain a non-VR one. “Back when Facebook acquired Oculus, everyone thought VR has arrived. But it still failed to get large-scale adoption from consumers, because of the issues with the headset. Over the past 4-5 years, VR has seen increasing adoption in enterprise use cases and gaming, but for it to become truly mainstream, the hardware has to evolve a lot,” he said.

To sum up, Kulshreshtha believes it is obviously a nascent phase for agencies and companies exploring the metaverse. “It may seem like a small augmentation of the virtual interaction experience that we have today, but for the generation that will follow us, interacting through a metaverse workplace will feel more natural. Such opportunities will let us advertise our products well beyond our present market, and take our agency global,” Kulshreshtha said.

“Look at Nike’s investment in RTFKT. If such big brands are making a push for NFTs and the metaverse, there’s definitely a big scope in the industry,” he added.

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